GameInputElement Class
Manages an element of a GameInputDevice. Not supported on Linux.
More information available in parent classes: Object
Notes
A GameInputElement is a control on an input device used for gaming (or general user input via the keyboard and mouse). For example, the Fire button on a joystick control is an element, as are the standard mouse button and each of the keys on a keyboard. The Element method of the GameInputDevice class give you access to the elements of a specified device. You use the WaitForElement method of the GameInputManager class to detect input from an element.
Example
See the examples for GameInputManager.
See Also
GameInputDevice, GameInputManager classes.